Big city and lots of endgame content: what is promised by the creators of Division 207.07.2018
First The Division did not abuse only the lazy. Ubisoft’s first words on the next (after Watch_Dogs) downgrade graphics. Then it turned out that some gameplay features went under the knife. But the most important puncture, which cost the shooter audience is a small amount of endgame content. But for MMO games it is fatal. In addition, the PC version was an obvious problem with cheaters. In General, as is often the case with Ubisoft, the first game of the new universe was controversial, and even the DLC pack did not manage to pull her out half-dead state. Will it have Division 2 immediately close all the mistakes of the original? This is a very difficult question.
The events of the sequel unfold in Washington seven months after the history in Manhattan. If the original terrorists used “Black Friday” in order to carry out a chemical attack on New York, a new local Apocalypse rather due to environmental disasters. Washington was similar to the swamp because of the drought and poor infrastructure. Immediately hurry up organized criminal groups who decided on the sly to seize power in the capital. You, as in the previous game, are a special group, which is mobilized at the moment of the occurrence of such desperate situations. The plot is not that original but opens a little more prospects than it was in the first part.
As promised, Washington would be much more than Manhattan. At first it’s alarming: after all, the city in the first part was compact but empty. Urban landscapes was impressive, but the practicality of this wow-effect was little. Yes, and variability was low — so some shops Yes the dwelling. Washington plan to work out carefully. In addition to these little shops and apartments will be a Botanical garden with a jungle and underground.
The plot is not that original but opens a little more prospects than it was in the first part.
But the most important is a greater emphasis on open space. Previously, this was a bit of a: a wide street with abandoned cars did not anticipate a large variance on the flanks. Workarounds were mainly provided by level-designers and did not give vent to fantasy players. Noticed the wicket to the right — well done, you can go in from the flank. Not noticed, God is with you.
With large spaces will be a large emphasis on teamwork. Remember the classic situation in The Division: while you’re trying to play the cool tactics and bypassing the enemy from the flank, your partner has time to shoot all in the head. In the sequel, in great locations, you will be more likely to squeeze to the shelter: objects will be scattered more tricky. So that you do not become a gunner, and asked a partner to cover your ass. This confirms a new type of enemies that can be stunned you using the mounting foam and easy to shoot while your friends are trying to give you back mobility.
The most important is a greater emphasis on open space.
While the rest of the enemies have hardly changed. The fact that Ubisoft has decided to do nothing with one of the important problems of the original vitality of the opponents. In the presentation at E3 on one mob out again at least half of the cage, and on bosses and does all the ammunition. With last still it is possible to accept — a gaming Convention is combined with the visual style. Type out such a big armored dude, and you are with all the guys shoot the bull in the best traditions of militants. But when you are firing at barely armored bandit, and killing him takes 30 rounds, this is embarrassing. It’s not sci-Fi, we’re not aliens shoot! There is an alternative: as in the first part, you can strive to do chastity. But The Division was criticized in particular for one-sided gameplay that literally forced you to aim only at one point.
But The Division 2 needs to fix the greater problem of the original — a small amount of content in the later stages of the game. The game simply had nothing to do upon reaching level 30. Go into a Dark area but are looking for someone weaker — boredom, and only. The situation was slightly saved DLC, but they cost money and rarely went out, causing the majority simply managed to throw the game. Now after the passage of the plot you will be prompted to choose a character class. That’s unusual — usually, this choice is provided in the beginning of the game. The class is identified by a unique weapon. Announced the availability of rocket launchers, bow, and sniper rifle.
Ubisoft has decided to do nothing with one of the important problems of the original vitality of the opponents.
Combining players with different guns will become more significant — the authors promise to add a full RAID as much as eight people. I wonder just why eight: the same Destiny 2 collected a party of six. By the way, if the raids are long, then to assemble a team without random players will be very difficult. In General, this time The Division 2 a big question, but at least, unlike the original, the developers at least offer something. By the way, the DLC claimed three pieces, and they are all free — also bodes well for long life.
About the games, Ubisoft is difficult to make any assumptions. They are constantly evolving, seemingly for the better, but every time something goes wrong. The Division 2 the same situation and thought it looks better and is going to play more diverse, but still are things that confuse. Well, in this particular case will be time to consider carefully during beta testing. Given the fact that the shooter will be released on March 15, to try it out, likely in late summer — early autumn.